Art Direction:

The following screen shots showcase the finished results from projects I have art directed, inluding: Universe at War, Boom Blox Bash Party, Instant Jam, Torque Engine art and more. Credit goes out to all of the talented artists and game teams throughout the years who contributed to make these games. My contribution to projects as art director is to inspire creativity, drive the concept phase, keep a consistent look and deliver the highest quality product possible within the technical constraints and delivery milestones.

Hands on:

I work closely with teams and participate in the actual game art production early on setting visual targets as well as filling in where needed during production. As a director and generalist, my contributions to many of the projects presented inlude creative direction, concept, modelling, rigging, animation, level building, lighting, cinematic work and any other tasks that need to get done.